<html>
	<head>
		<style type="text/css">
			#Mover {
				position : absolute;
				background : #ccc;
				left : 200px;
				top : 200px;
			}

			#Repeat1 {
				position : absolute;
				background : red;
				top : 100px;
				left : 100px;
			}

			#circ {
				position : absolute;
				width : 4px;
				height : 4px;
				line-height : 1px;
				overflow : hidden;
				margin : -2px 0 0 -2px;
				background : #333;
				-moz-border-radius : 4px;
			}
		</style>
		<script language="JavaScript" type="text/javascript">
			// Dojo configuration
			djConfig = { 
				isDebug: true
			};
		</script>
		<script type="text/javascript" 
			src="../../dojo.js"></script>
		<script type="text/javascript">
			dojo.require("dojo.animation.*");
			dojo.require("dojo.html.display");
			dojo.require("dojo.event.*");

			function init(){
				Line = dojo.math.curves.Line;
				Circle = dojo.math.curves.Circle;
				Anim = dojo.animation.Animation;

				var line = new Line([200,200], [400, 20]);
				a = new Anim(line, 1000, 0);
				var mover = document.getElementById("Mover");
				a.handler = function(e) {
					switch(e.type) {
						case "play":
							dojo.html.setOpacity(mover, 1);
							break;
						case "animate":
							mover.style.left = e.x + "px";
							mover.style.top = e.y + "px";
							break;
						case "end":
							break;
					}
				}

				b = new Anim(new Line([1],[0]), 500, 0);
				b.onAnimate = function(e) {
					if(e.x){
						dojo.html.setOpacity(mover, e.x);
					}
				}

				q = new dojo.animation.AnimationSequence();
				q.add(a, b);

				r = new Anim(new dojo.math.curves.Bezier([[100,100], [80,80], [200,200], [400,30], [100,100]]), 2000, 0, 3);
				r.onAnimate = function(e) {
					with(document.getElementById("Repeat1").style) {
						left = e.x + "px";
						top = e.y + "px";
					}
				}

				// repeats forever (4th arg of -1)
				c = new dojo.animation.Animation(new Circle([500,120], 40), 1000, 0, -1);
				dojo.event.connect(c, "onAnimate", function(e) {
					with(document.getElementById("circ").style) {
						left = e.x + "px";
						top = e.y + "px";
					}
				});
				c.play(true);
			}

			dojo.addOnLoad(init);
		</script>
	</head>
	<body>
		<p>This demo kinda sucks, but you can see what goes on.</p>
		<a href="javascript:q.playPause()">Play/Pause</a> (sequence)
		|
		<a href="javascript:a.gotoPercent(35, true)">Goto 35% and play</a> (move animation)
		<div id="Mover">I'm a mover</div>
		<div id="Repeat1" onclick="r.play()">I repeat a few times!</div>
		<br />
		<div id="circ"></div>
		<a href="javascript:c.playPause()">Play/Pause</a> (circle, repeats forever)
	</body>
</html>

